
Transfer Event History
Complete history of Kingshot Kingdom Transfer Events with detailed group assignments and date ranges. Explore the evolution of kingdom groupings over time.
Transfer Events Timeline
About Transfer Events
Transfer Events in Kingshot allow players to move to a different Kingdom. The ranges shown indicate which kingdoms are grouped together during each event period.
Governors who meet the requirements may transfer to kingdoms within the same group.
The event lasts 7 days and is divided into three phases:
Phase I: Pre-Transfer (3 Days)
During this phase, the Transfer Manager can set a Power Cap threshold for entry into their kingdom; Governors above the Power Cap can only transfer to a kingdom at the invitation of its Transfer Manager in Phase II or Phase III. Ordinary governors (not Transfer Managers) will be able to view potential destinations and the status of target Kingdoms.
*Kingdoms are categorized as either Leading or Ordinary. Kingdoms with Transfer Score ahead of others are classified as “Leading Kingdom”, while others are “Ordinary Kingdoms”. Leading Kingdoms can only accept up to 30 governors, while Ordinary Kingdoms can accept up to 55 (excluding those transfer through Special Invites).
Phase II: Invitational Transfer (2 Days)
Transfer Managers may issue Ordinary and Special Invites to ask governors of other kingdoms to transfer early.
Note: The number of Special Invites is limited, and Leading Kingdoms cannot issue them.
Phase III: Transfer Opens (2 Days)
Governors are free to transfer anywhere provided they meet a Kingdom's Power Cap.
Kingdom transfers cost [Transfer Passes]. The number required is determined by a Governor's [Transfer Score]. It is determined by governors' overall stats, the higher it is (compared to eligible Kingdoms' Rating), the more [Transfer Passes] are required. [Transfer Passes] can be obtained from packs or the Alliance Shop.