Zero Sympathy
Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 14% for Heroes and Escorts for 5s.
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Legendary Archer hero from Generation 7 with 6 unique skills.
Where to Get

Conquest
Attack
8658
Defense
7125
Health
53435
Expedition
Attack
650.52%
Defense
650.52%
Wee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack * 420% Area of Effect damage.
Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack * 84% Area of Effect damage. The flaming crater in its wake also deals Attack * 25% damage to nearby enemies every 0.5s for 2s.
Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.
The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 15% and total Lethality by 10%.
Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 30% and to Infantry by 25%.
"There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a 50% chance of dealing 50% extra damage.

Mortar
Conquest
Attack: 1752
Defense: 1444
Health: 10833
Escort
Attack: 584
Defense: 481
Health: 3611
Expedition
Lethality: 160.5%
Health: 160.5%
Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 14% for Heroes and Escorts for 5s.
Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 15%.